Archive
Works in a catalog grid.
point clouds
Gaussian Splats
Realtime gaussian splat rendering of scanned scenes.
rendering
Path Tracer
Progressive path traced scenes running in the browser.
simulation
Fluid Field
Real-time two-dimensional fluid simulation of density and velocity.
modeling
Wireframe Studies
Three-dimensional wireframe studies of common forms.
generative
Cellular Automata
Rule-driven growth on a toroidal grid.
3D
Procedural Terrain
Heightmap terrain generated from layered noise.
tooling
Node Graphs
Live patching interface for shaders and data.
real-time
Realtime Visuals
Low-latency visuals driven by a live clock.
modeling
Sculpted Forms
Hand-sculpted meshes with displaced surfaces.
shaders
SDF Fields
Raymarched signed distance fields.
animation
Particle Drift
Thousands of particles moving under a flow field.
3D
Voxel Worlds
Chunked voxel landscapes.
simulation
Skin Simulation
Mass-spring mesh deformation in real time.
real-time
Audio Reactivity
Geometry driven by an analyser node.
generative
Tiling Patterns
Periodic tiling of procedural motifs.
capture
Photogrammetry
Scans reconstructed from photograph sets.
animation
IK Rigs
Inverse kinematic chains and procedural motion.
shaders
Raymarching
Marching ray tracer over analytic scenes.
simulation
Kinetic Structures
Mechanical structures simulated for motion.
generative
Noise Fields
Flowing vector fields from simplex noise.